From the cold ashes

So, journalling again and Xcode 4 and iOS 4.3 and iPad app development.  Interesting. This is of course prompted by my burgeoning desire to do some iPad game development.  I guess the urge really came into effect around New Year’s Eve, at which time I was thoroughly addicted to Game Dev Story.  But I wanted… Read more

Normal never looked so good

On the 30th of September, 2007, I started a silly little test project to play with terrain generation and OpenGL. In typical fashion I got bored after a few days and let it slide, but I came back today and kept fiddling. When I’d left it I’d just enabled lighting, but hadn’t provided any normals… Read more

Best bug ever

A Web site cannot set a cookie if the Domain attribute is in uppercase characters and has an odd number of characters in Internet Explorer 7. https://support.microsoft.com/en-us/topic/ms07-045-cumulative-security-update-for-internet-explorer-5faca757-4bae-de6f-eff3-f5cbd908236f I can’t even begin to imagine how you can create a bug like that.

CUDA bin somefin

I figured I’d test out the CUDA 2 release for OS X, see what it was capable of, all that. As far as I’m aware my iMac with its 8800GS should be supported, at least partially. Alas, while the SDK & toolkit are somewhat simple to install, none of the apps run out of the… Read more

Germs

For the longest time I’ve had a fascination with procedural and evolutionary games. I can distinctly date it back at least as far as high school, to The Game, which Maxim, Damien, myself and assorted others lavished our brief highlight teenage years on dreaming over. Sadly at the time my programming was limited to RealBasic… Read more

But everyone loves comparing LOC

I love historic figures and statistics, regardless of whether there’s a defined purpose for them. Part of my intrinsic instinct to hoard, I guess. :) I’ve been working slowly but steadily on my Keychain framework again, which has been reminding me – if nothing else – that it’s really important to write good code to… Read more